DAMAGE

Damage Math · Genshin Impact

Damage Lab

Nuke math for showcase hunters — real boss RES, the 20M damage cap, and the full buff stack from Bilibili & TikTok showcase players.

Showcase ManagementAuto-saved locally. Manage up to 4 builds or export/import JSON.
Pick a main DPS + up to 3 supports — damage predicts live

Main DPS

On-field (DPS)
WeaponSelect ▾
Pick a character first
Character StatsTap card to set scaling stat

Stat Breakdown:Base+Build+Buffs

Basic Attributes
Max HP
Total: 0
ATK
Total: 0
DEF
Total: 0
Elemental Mastery
Total: 0
Advanced Stats
CRIT Rate
%
5%+0.0%
= 5.0%
CRIT DMG
%
50%+0.0%
= 50.0%
Energy Recharge
%
100%+0.0%
= 100.0%
Healing Bonus
%
Total: 0.0%
Shield Strength
%
Total: 0.0%
Elemental DMG Bonus
Pyro DMG
%
Total: 0.0%
Hydro DMG
%
Total: 0.0%
Cryo DMG
%
Total: 0.0%
Electro DMG
%
Total: 0.0%
Anemo DMG
%
Total: 0.0%
Geo DMG
%
Total: 0.0%
Dendro DMG
%
Total: 0.0%
Physical DMG
%
Total: 0.0%
All DMG Bonus
%
Total: 0.0%
Debuff & Shred
Enemy RES Shred
%
Total: 0.0%
Enemy Phys RES Shred
%
Total: 0.0%
Enemy DEF Shred
%
Total: 0.0%
Dynamic Talent LevelsBase Level Cap: Lv 10 (Character Lv 90)
NormalMax Lv 10
Lv 10
Elemental SkillMax Lv 10
Lv 10
Elemental BurstMax Lv 10
Lv 10

Showcase Target

Boss StateRES 10% all · Dendro 50% — nuke after the exile curse
Exile Curse · +0% DMG0 / 15 stacks
Enemy AuraThe element currently attached to the enemy. Reactions must consume a compatible aura — changing this updates which reactions are available below.
pyro10%
hydro10%
cryo10%
electro10%
anemo10%
geo10%
dendro10%
World Level · Enemy LevelThe enemy's level drives its DEF — higher level = harder to hit. Pick a world-level preset or type a custom enemy level. Boss HP (hits-to-kill) is set in the Co-op panel next to this one.

Boss preset level: Lv100

Co-op (boss HP pool)More players = bigger HP pool (×2 / ×2.35 / ×2.85). DEF is unaffected by co-op.

Calculator testing layer: inject arbitrary bonus stats or test debuffs on top of the calculated stats. These do not alter the character's base database values.

Character & Weapon Base Stats (Read-Only)
No character selected. Base stats are derived strictly from character level and equipped weapon.
User Custom Modifiers & DebuffsCalculator-only testing layer (does not alter character base stats).

No user modifiers active. Base stats are derived exclusively from character level and equipped weapon. Equipment (artifacts, secondary stats), food, and party buffs are applied on top. Negative values operate as debuffs.

Detected from your team:

No resonance yet — field 2+ characters of the same element.

Support Team

Free-form like Genshin Optimizer — pick any character. Known kits, weapons and artifact sets auto-fill below (toggle off as needed — in the field the buff may expire). Stack as many team buffs as you want, including supports' constellations, because showcase bugs allow buff stacking — you can even add extra support slots beyond the normal 3. Everything is toggleable.

ON-FIELD:0 / 4
OFF-FIELD:0
Support 1 · Support Characters
Support 2 · Support Characters
Support 3 · Support Characters

Simulates rotation mechanics where a support or bench character (e.g. Furina with Key of Khaj-Nisut, Sucrose with 830 EM A4, or Charlotte with TTDS) activates a buff and swaps out. Transferred buffs remain active and attached to the target for their duration, even after the source character leaves the active party.

Quick Transfer from Configured Characters

No transferred buffs active. Click a quick snapshot button above to transfer a buff from a support/bench character.

Like in-game, each category (Recovery / Attack / Adventure / Defense) holds one dish slot — the button opens every dish and you filter inside; picking another dish in the same category overwrites the old one. Potions are separate below and only apply when their element matches the DPS.

Potion (1 slot — any element)

Predicted Damage

No Main DPS Selected

Select a Main DPS character to calculate predicted damage.